I am a Research Scientist at Meta Reality Lab. I earned my Ph.D. from UC San Diego, working with Prof. Manmohan Chandraker.
I am fortunate to intern at Adobe Research, NVIDIA Research, and Meta Reality Lab during my Ph.D. study.
Before joining UCSD, I was a research assistant working with Prof. Yu-Chiang Frank Wang at National Taiwan University.
My research interest focuses on computer vision and graphics, with applications related to photorealistic 3D content creation, inverse rendering, and neural rendering.
I'm honored to receive the Google PhD Fellowship and be a finalist for the Meta PhD Research Fellowship and Qualcomm Innovative Fellowship.
My research interest mainly focuses on the intersection of computer vision and computer graphics, including but not limited to inverse rendering, 3D reconstruction, material and lighting estimation for indoor scene, object, and portrait.
My goal is to enable photorealistic content creation automatically for AR/VR applications.
We propose a single-image portrait relighting method trained with our rendered dataset and synthetic-to-real adaptation to achieve high photorealism without using light stage data. Our method can also handle eyeglasses and support video relighting.
Transfer high-quality procedural materials and lightings from images to reconstructed indoor scene 3D geometry, which enables photorealistic 3D content creation for digital twins.